Written by AndrewH
Earlier this month Webzen announced their mobile MMORPG called MU: Origin could be getting a Western release in the near future and they would start beta testing the sport for that West. Well the very first closed beta occured a week ago, ending very early today. We were lucky enough to be a part of that closed beta, letting us go on the job with the upcoming Western version of MU: Origin.
We had planned to stream a few of the closed beta however something happened that actually hasn’t became of me personally before, and that’s I ended up playing so damn much I did not set up a stream aside from a short period of your time. This is an excellent thing because that’s just how much I had been enjoying playing this closed beta. Of course this isn’t a review so I’ll save final judgement for that full review once the game has fully launched.
With that said, there’s still a great deal to go over when it comes to MU: Origin. If you aren’t acquainted with this franchise, MU: Origin actually started life like a PC-based MMORPG simply called MU Online (2003), which has done quite well for itself. From there the PC version has already established multiple updates, and eventually there was a mobile version of laptop computer game release in the Asian regions called MU: Origin. After plenty of localization work, we are now looking at a Western release.
This franchise features a fascinating leveling system that was also brought over in to the mobile version. Every 100 levels your character gains is considered their ‘Rebirth’. So that your first 100 levels is really called Rebirth0 Leveler 87 for instance. After you pass the 100 level mark in Rebirth0, you’ll move into ReBirth1. It goes for each 100 your character levels up. From what I saw, there will be Rebirth0-Rebirth9 available when MU: Origin launches. Essentially this translated into 999 levels for the character to level up to begin with.
There’s three classes available when you start: Elf (Archer), Dark Knight, and Dark Wizard. All of these are pretty self-explanatory. There’s gear and weapons specific for each class, all of which have multiple tiers and grades. You’ve your standard grading system, which is Normal, Magic, Rare, Epic, and Legendary. Then you’ve your Tiers (1-9 and higher). Tiers are essentially the level equal to the region you’re leveling up in. So if you’re Rebirth2 Level 88, the gear you will be using will be in the Tier 3-4 range.
On surface of that, you’ve got a number of ways to enhance your armor and weapons. Including Refining it, Seed Enhance, Option Enhance, and so forth. All of these just enhance or add more stats to your weapon and armor. Other ways to bolster your character includes leveling up your zodiac symbols, earning different titles through various activities for example PvP, dungeon clearing and so forth. In other words there is a hell of the lot to do with regards to your character alone.
This is definitely an open world MMORPG, although the ‘world’ is divided up into zones. You can’t access zones which are greater than your present Rebirth level. Same goes with story dungeons. Story dungeons are just like they sound, dungeons that you clear solo which are part of the questline you’re doing. There are also Party Dungeons that are for groups to go into. Beyond dungeons, players have a large amount of quests to do, World Bosses to cope with, and open world PvP as well.
In other words, this is a full-sized MMORPG that accompany a lot, if not all, of the content that the non-Western version has, also it doesn’t stray too far at all from the original PC title. There is even a proper Auction House system within this game. As this is was a closed beta, there will more than likely be some tweaks that happen prior to the full launch occurs. We might see a wide open beta pretty quickly because the game was virtually completed with hardly any in the way of bugs. In fact I did not run into any whatsoever myself.
It is a free-to-play MMORPG much like its brethren. The closed beta did not have the in-game store active so we can really comment on that which was available, besides in-game currency. Mobile does not have a lot of options with regards to a real MMORPG, but because MU: Origin stands at this time, this might be within the Best three available for mobile gamers, with titles like Chronilogical age of Wushu Dynasty and Forsaken World Mobile giving MU: Origin its only real competition. Evidently this relies from a brief closed beta period so like I mentioned earlier, we’ll keep final judgement for the full launch.
Official Website: MU: Origin